Games uniquely incorporate emotional and social factors that influence how we take in information — making them surprisingly useful communication tools in a world in denial about the ongoing threats of COVID-19 and Long COVID. Whether through the cathartic storytelling in indie designers' (...)
Site référencé: Rezo.net
Rezo.net
429 victimes, 215 agresseurs : révélations sur les violences sexuelles commises par les forces de l'ordre
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Long COVID is Now the Number One Chronic Illness in Children | Julia Doubleday
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Protéger ou accabler ? Comment les demandeur·euses d'asile sont reçu·es en France | Ch.tam
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African prisoners made sound recordings in German camps in WW1 : this is what they had to say | Anette Hoffmann
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Climate disasters can alter kids' brains — before they're even born | Kate Yoder
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How a mysterious epidemic of kidney disease is killing thousands of young men | Carrie Arnold
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